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AI Insights · Timothy · July 2021

Top 5 Ultracasual Games Performance in Oceania Q2 2021

Discover the performance of the top 5 ultracasual games in Oceania during Q2 2021, including trends in downloads, revenue, and active users.

Top 5 Ultracasual Games Performance in Oceania Q2 2021

In the second quarter of 2021, the ultracasual gaming market in Oceania saw varying trends across the top 5 games. This analysis, based on Sensor Tower data, delves into weekly downloads, revenue, and active users for each game.

Slime Simulator Fluid Games experienced a steady weekly revenue, peaking at $12K in early June before dropping to $7K by the end of the quarter. Weekly downloads saw a decline from 9.7K at the start of the quarter to 1.7K in late June. Active users also decreased from 7.7K to 4.1K over the same period.

Magic Slime: Antistress & ASMR saw weekly revenue peak at $6.9K in mid-April, followed by a gradual decline to $3.9K by the end of June. Downloads dropped significantly from 5.4K to 427. Active users decreased from 7K to 1.5K during the quarter.

Goo: Slime simulator, ASMR maintained a relatively stable weekly revenue around $1.3K. Downloads started at 4.3K, peaked at 6.6K, and ended at 2K. Active users fluctuated but remained high, starting at 22.7K and ending at 20K.

Slime it: Slime Game Simulator showed a significant increase in weekly revenue, starting at $208 and rising to $2.7K by late June. Downloads surged from 1.6K to 8.2K. Active users saw a dramatic rise from 1.8K to 12.3K.

Jelly Dye:Satisfying ASMR Game had a consistent weekly revenue, starting at $241 and peaking at $514. Downloads were highest at 36.1K in mid-April before stabilizing around 12K. Active users peaked at 74K in mid-April and ended the quarter at 33K.

For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021