AI Insights · Timothy · July 2021
Top 5 Ultracasual Games Performance in Oceania Q2 2021
Discover the performance of the top 5 ultracasual games in Oceania during Q2 2021, including trends in downloads, revenue, and active users.
In the second quarter of 2021, the ultracasual gaming market in Oceania saw varying trends across the top 5 games. This analysis, based on Sensor Tower data, delves into weekly downloads, revenue, and active users for each game.
Slime Simulator Fluid Games experienced a steady weekly revenue, peaking at $12K in early June before dropping to $7K by the end of the quarter. Weekly downloads saw a decline from 9.7K at the start of the quarter to 1.7K in late June. Active users also decreased from 7.7K to 4.1K over the same period.
Magic Slime: Antistress & ASMR saw weekly revenue peak at $6.9K in mid-April, followed by a gradual decline to $3.9K by the end of June. Downloads dropped significantly from 5.4K to 427. Active users decreased from 7K to 1.5K during the quarter.
Goo: Slime simulator, ASMR maintained a relatively stable weekly revenue around $1.3K. Downloads started at 4.3K, peaked at 6.6K, and ended at 2K. Active users fluctuated but remained high, starting at 22.7K and ending at 20K.
Slime it: Slime Game Simulator showed a significant increase in weekly revenue, starting at $208 and rising to $2.7K by late June. Downloads surged from 1.6K to 8.2K. Active users saw a dramatic rise from 1.8K to 12.3K.
Jelly Dye:Satisfying ASMR Game had a consistent weekly revenue, starting at $241 and peaking at $514. Downloads were highest at 36.1K in mid-April before stabilizing around 12K. Active users peaked at 74K in mid-April and ended the quarter at 33K.
For more detailed insights, visit Sensor Tower.